Guide

Ground sampling distance: the formula and a calculator.

Ground sampling distance (GSD) is the size of one pixel on the ground. It is the first number anyone quotes for a satellite camera, and the one most often mistaken for resolution.

The GSD formula

Looking straight down, one pixel on the sensor covers a patch of ground whose width follows from similar triangles:

GSD = altitude × pixel pitch ÷ focal length

Keep the units consistent. A camera 500 km up, with 3.45 µm pixels behind a 600 mm lens, has a GSD of 500,000 m × 0.00000345 m ÷ 0.6 m ≈ 2.9 m. Halve the altitude or double the focal length and the GSD halves.

GSD calculator

Change any value. The swath is the width of ground one row of pixels covers. The diffraction spot is the smallest blur the aperture can form, projected onto the ground. The smear is how far the ground slides under the camera during one exposure, in pixels.

2.88 mground sampling distance11.8 kmswath at nadir3.53 mdiffraction spot on the ground (550 nm)2.5 pxground-track smear in one exposure

GSD vs resolution

GSD tells you how finely the sensor samples the ground. Resolution is the smallest detail you can see, and three things can make it worse than the GSD.

Diffraction. A lens of diameter D cannot focus light to a spot smaller than about 1.22 λ ÷ D radians. If that spot, projected to the ground, is bigger than a pixel, smaller pixels add data without adding detail. Set the aperture to 50 mm in the calculator and watch the diffraction spot outgrow the GSD.

Motion. In low Earth orbit the ground under a satellite moves at about 7 km/s. A 1 ms exposure lets the scene slide about 7 m, and any rotation of the satellite adds to that. Smear is the most common reason small-satellite images fall short of their GSD.

Optics and atmosphere. Lens aberrations, focus, detector crosstalk, haze and turbulence all soften the picture. Together they are measured as the modulation transfer function (MTF).

Why satellite images blur

Balancing pixels against the lens

Engineers compare the diffraction blur with the pixel using a ratio called Q = λ × focal length ÷ (aperture × pixel pitch). Around Q = 1 the pixels and the lens are roughly balanced. Well below 1, the sensor limits detail and aliasing appears. Well above 2, the lens limits detail and the extra pixels mostly add data volume.

GSD at a few focal lengths

For a 500 km orbit and 3.45 µm pixels, looking straight down:

Nadir, flat-Earth approximation. Off nadir, the GSD grows.
Focal lengthGSDSwath (4,096 px)
100 mm17.3 m70.7 km
300 mm5.75 m23.6 km
600 mm2.88 m11.8 km
1,000 mm1.73 m7.07 km
2,000 mm0.86 m3.53 km

Looking off to the side

Tilt the camera away from straight down and the ground is further away and seen at a slant. For moderate angles the GSD grows roughly as 1 ÷ cos θ in one direction and 1 ÷ cos² θ in the other, where θ is the off-nadir angle. At 30° off nadir, pixels are about 15% and 33% larger. That is why operators quote a nadir GSD and an off-nadir range.

Getting the resolution the GSD promises

Short exposures stop the smear but collect less light. Our payload is designed to take many short sub-frames, register them using the star camera's attitude and stack them on board, so the picture keeps the sharpness of a short exposure and the signal of a long one.

A sharp satellite scene over Bengaluru
Copernicus Sentinel-2 data over Bengaluru.
The CubeSat imaging payload
Questions

GSD FAQ

What is ground sampling distance?

The width of ground that one pixel covers, measured between the centres of neighbouring pixels. With a 3 m GSD, each pixel spans about 3 m of ground.

What is the formula for GSD?

GSD = altitude × pixel pitch ÷ focal length, looking straight down, in consistent units.

Is GSD the same as spatial resolution?

No. GSD is how finely the ground is sampled. Resolution is the smallest detail you can distinguish, and diffraction, motion blur, optics and the atmosphere can all make it worse than the GSD.

Does a smaller GSD always mean a better image?

Only if the lens is large enough and the camera steady enough to use it. Past the diffraction limit, or with motion smear, smaller pixels add data without adding detail.